In a Maker classroom, we guide our students' learning by helping them follow an open-ended design process. By using the same design process to create Maker-based learning experiences, we can create project experiences that meet our learning goals while incorporating our students' needs and interests. Below is the outline of our Maker Methodology, the process we train teachers to use when planning a Maker project. For more information about design processes, go here.
The Maker Methodology
1 - Define your learning goals for the project 2 - Discover other projects that can inspire your own 3 - Create your own Maker project ideas 4 - Choose the best idea for you and your students 5 - Plan the day-to-day details of your project 6 - Deliver your plan - roll out the project and facilitate your students' work 7 - Share your students' work with a larger community 8 - Reflect and refine improve your project plans