MIT Edgerton Center. Build It, Learn It, Share It. MAKERSPACE RESOURCES FOR K-12 EDUCATORS MIT
  MAKERSPACE RESOURCES FOR K-12 EDUCATORS
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      • What is Making?
      • Types of Makerspaces
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    • Design Guide
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    • Tools and Materials
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  • Maker Tools
    • Shop Tools and Materials
    • Electronics
    • Physical Computing
    • 2D Modeling Software
    • Vinyl/Craft Cutters
    • Laser Cutting
    • 3D Design Tools
    • 3D Printing
    • Photo and Video
    • Sewing
  • Create Projects
    • Designing Maker Projects
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Tools and Materials

Choosing the proper tools and materials to execute a maker's goals is extremely important, and the "right choice" will vary from one project to the next. Being able to determine which tools and materials are appropriate for any given application is as important to the process of creation as the ability to use them. Typically, the first decision is what materials to use, and the second is what tools work best with the chosen materials.

Here we present a variety of digital fab and other tech/Maker tools and rate them against key criteria.

The shop charts available for download below illustrate and explain many common hand fabrication tools and materials. 

Digital-fabrication Software and Machine Resources:

Digital fabrication tools have a definite "wow" factor and are a great way to get people into a Makerspace. A major
benefit of these tools is safety for the user.  The tool are controlled digitally rather than manually, so Makers can use these devices to create complex parts with minmal physical interaction.  3D printers are very common in Makerspaces and there is lots of good 3D modeling software available.  Vinyl/Craft Cutters are good alternatives or entries to the expense and complexity of Laser Cutters, and 2D modeling software is used for both these tools.
3D Printers
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3D Modeling Software
Laser Cutters
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Vinyl/Craft Cutters
2D Modeling Software 

Electronics, Computers, and other Maker Tools

Along with digital fabrication tools there are many other technologies commonly used in Maker spaces.  Electronics can be used to add control, motion, sound, and light to any project.  Physical computing involves the use of computer-based logic along with electronic inputs (sensors, switches) and outputs (motors, lights, sound).  Computer-based photo and video tools are great for creating digital projects or sharing physical ones. Sewing and textiles are increasingly popular with a variety of new machines and materials.
Electronics
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Physical Computing
(Arduino, Micro:bit)​
Photo and Video
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Sewing and Textiles
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Hand-fabrication Tool Resources:

Tools, Materials, and Safety Equipment for a K-12 Makerspace
annotated list

Illustrated Shop Charts to Download

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Materials:

Where to Get Stuff: Tools, Parts, and Materials Suppliers

From wood, stone, and iron to semiconductors and nanoparticles, materials determine what can be designed and made. 
While maker activities may use sophisticated electronics parts, etc., many of the best projects use cardboard, paper, and recyclables.
Click for Supplier List
Contents:
  1. Idea Sources and Free Suppliers
  2. Electronics Components and Suppliers
  3. Robotics Kits and Suppliers
  4. High-tech Hobby/RC Suppliers
  5. School/science Suppliers
  6. Stock Materials and Furniture Suppliers

Contact Us

About Us
Accessibility
​Privacy
  • Home
    • Getting Started >
      • What is Making?
      • Types of Makerspaces
      • Goals
    • About Us
    • Contact
  • Run a Makerspace
    • Design Guide
    • Facilities and Storage
    • Tools and Materials
    • Training and Supervision
    • Staff, Hours and Scheduling
    • Events and Growth
  • Maker Tools
    • Shop Tools and Materials
    • Electronics
    • Physical Computing
    • 2D Modeling Software
    • Vinyl/Craft Cutters
    • Laser Cutting
    • 3D Design Tools
    • 3D Printing
    • Photo and Video
    • Sewing
  • Create Projects
    • Designing Maker Projects
    • Idea Gallery
    • FullSTEAM
  • Teacher PD
    • Teacher Training Workshops
    • Articles and Books